This is also the only free audio editor that I have come across that comes with a convolution reverb (a special type of digital reverb you can use to semi-accurately model any room). You have to use your own impulse files though.
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The plan is to insert it into the console with the other Chaos Emeralds, causing the energy flow to reverse and blow up the Cannon. Tails blasts through the ARK and finds the power generator, which he destroys, and Sonic reaches the console for the Eclipse Cannon, but before he can insert the fake Emerald, Eggman approaches Tails, having captured Amy, and demands Sonic meet him in the research facility. Outside, Knuckles and Rouge fight over the shards, but during the battle Rouge slips and falls off the tower they were fighting on. Knuckles catches her before she can hit the lava below, but despite him having just saved her from a painful death Rouge angrily tells Knuckles to get off her. She jokingly guesses that he only saved her just so he could take her hand, and calls him a creep. Knuckles is angry at her, saying that the situation is not a joke, and that he wasn't saving her, but the shards of the Master Emerald she is carrying. Regardless, Rouge gives him the shards, saying they stink of echidna. Knuckles says that if she thought that in the first place, they should not have fought. The Master Emerald is restored once again, and Knuckles apologizes to it for what he did before leaving to return it to its rightful place.
The trio first go to Prison Island, where the purple, red, and turquoise Chaos Emeralds are apparently kept, according to Rouge's intel. They form a plan: Eggman causes a distraction by attacking the military forces, while Rouge enters the vault to get the Emeralds and Shadow places time bombs around the island. Having only 30 minutes and one chance to pull it off, they split up. However, as they run out into the landing zone, Amy runs up to Shadow and hugs him, mistaking him for Sonic. She immediately realizes her mistake and panics. Eggman tells Shadow and Rouge to go and continue the plan as he can take Amy. However, at this moment, Tails is flying past in the Cyclone and sees everything. He drops down onto the runway and engages his mech mode, determined to protect her. They fight, and it ends in a stalemate. Eggman decides to let Tails go and runs off to cause a distraction for Shadow and Rouge.
Shadow sets the bombs for 15 minutes as Rouge manages to unlock the vault, only to be attacked by the R-1/A Flying Dog mech. She defeats it and retrieves the Emeralds, but becomes trapped inside the vault with only 10 minutes left until the bombs detonate. Shadow considers leaving her to die, but decides to save her as it would mean his plan would be ruined. He rushes through the rainforest only to run into Sonic again, who has broken free and wants revenge. They fight, but it is interrupted by a transmission from Eggman, warning him to get off Prison Island before the bombs detonate. Sonic overhears this and runs off to warn his friends while Shadow manages to reach and break open the vault, free Rouge and use Chaos Control to take them both to safety with only five seconds to spare.
The doctor destroys the machine as the heroes manage to hijack a rocket and set off into outer space. With only two hours and eleven minutes until the Eclipse Cannon is due to fire, Eggman alerts Rouge. She promises to stop them before asking for the colony's password. Upon getting it, she chuckles at how easily she tricked him before entering "MARIA" into the console and rebooting the system. She finds files on Project Shadow, revealing that Shadow was created as the ultimate lifeform, but suddenly the computer detects energy from the Master Emerald shards that Knuckles gathered. It turns out that the heroes' rocket hit an asteroid, causing the shards to drift out into space.
Outside, Knuckles and Rouge fight over the shards, but during the battle Rouge slips and falls off the tower they were fighting on. Knuckles catches her before she can hit the lava below, but despite him having just saved her from a painful death Rouge angrily tells Knuckles to get off her. She jokingly guesses that he only saved her just so he could take her hand, and calls him a creep. Knuckles is angry at her, saying that the situation is not a joke, but regardless Rouge gives him the shards, saying they stink of echidna. Knuckles says that if she thought that in the first place, they should not have fought.
As with its predecessor, Sonic Adventure 2 is a 3D third-person action platformer video game. Gameplay takes place between two different points of view storylines, the "Hero" story and the "Dark" story; the player has the option of advancing in either one or the other at any time. The player controls Sonic, Knuckles, and Tails in the Hero side of the story, while they play as Shadow, Rouge, and Dr. Eggman in the Dark storyline. The characters all play similarly to their opposite counterparts. The game is divided into a series of stages where the player controls one of the aforementioned characters, depending which story they are in. Interspersed between the levels are various bosses, which one particular character must fight. Levels advance in order for each storyline, and come between each of the playable characters. The main story line can only be finished when both Hero and Dark story modes are finished, and an extra story feature is revealed where the player must use almost every characters to beat it.
Throughout its development cycle, Sonic Adventure 2 changed rather dramatically. Early media and interviews with Yuji Naka point to there only being three playable characters initially: Sonic, Knuckles, and Dr. Eggman. After outcry from gamers wondering where certain franchise-staple characters were, Tails, and newcomers Shadow and Rouge were revealed to be playable. The fact that Tails, Shadow, and Rouge were possibly added to the roster later in development may help explain why over half the levels in the game recycle assets from other stages.
A demo version of Sonic Adventure 2, titled Sonic Adventure 2: The Trial, was distributed as a bonus to those who purchased the first copies of Phantasy Star Online.[20][21] Since Phantasy Star Online was released in late 2000 in Japan and early 2001 in western regions, this bonus disc served as an excitement builder for the final release of the game just six months later. This version only included one stage (City Escape) and a rudimentary two-player mode accessible through hacks.
Liu called the graphics "sweet, sweet eye-crack".[27] Four-Eyed Dragon wrote that the game "is simply jaw-dropping beautiful," citing its detailed backgrounds and scenery and the playable characters' and enemies' extensive color palettes.[26] According to Chau, the game had "some of the best textures ever seen" and was one of the most beautiful Dreamcast games.[31] Edge was impressed by the texture detail and draw distance,[24] and Chau, Liu, and Ahmed praised its 60-frame-per-second rendering speed.[27][28][31]
The character Mario first starred in the 1981 arcade game Donkey Kong, and only later starring in his own series, the first entry being Mario Bros., that hit arcades in 1983. Because he was the main character in the Donkey Kong game it is often considered the first Mario game, but technically it is not part of the Mario series.
Note: here will only be listed cameos of Mario as hero of his own series, appearances of him as hero from Donkey Kong will be listed in the Donkey Kong series' page; the same way appearances of Yoshi or Wario will only be listed if are as characters from the Mario series, appearances of them as heroes of their own series will be listed in their rispective series' articles (Yoshi and Wario).
As an arcade game, the huge screen display and big graphics gave Buggy Boy unique look. In tackling a C64 conversion Bob and Dave Thomas (who also created the Sir Arthur Pendragon games for Ultimate) took a clever approach. Rather than trying to make a huge buggy sprite, they kept it smaller and concentrated on the 3D. The result is a smooth and fast update as obstacles speed towards you convincingly. There are five courses to conquer, starting with the Offroad loop and then progressing through themed North, East, West, and South with varying landscapes. Time banners add extra seconds at the checkpoints and points banners add extra scores. The coloured flags can be collected in sequence to earn a bonus, the colours are then shuffled into a new order. Logs send the buggy into the air to jump, and it can ride on two wheels by hitting the small stone. Dodging boulders, trees, hurdles and the occasional opposing buggy, there is real satisfaction in making each checkpoint. Chasing a high score and reaching the finish line will become an obsession, the only downside being each course can only be played separately. This is fast and furious fun.
It is remarkable that so many years after the bankruptcy of Commodore, this classic 8-bit computer not only continues to thrive but sees more new games each year and the expansion of new hardware that makes using it even easier (such as solutions for loading from SD card). The emulation in software and by devices like the C64 Mini will allow the C64 legacy to live on. 2ff7e9595c
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